NextGen Games Animation and VFX Skills level 3 (Hillsborough)

Arts, Media and Publishing

Arts, Media and Publishing
Arts, Media and Publishing
We are only accepting one application per candidate.

What will you be working towards?

Code P00212
Qualification Type Other Regulated/Accredited Qualification
Qualification Level Level 3
Course type Full Time

Overview

The Sheffield college working with NextGen has collaborated with employers to identify the skills that are crucial in these fast moving digital industries. You will develop technical, artistic, maths and programming skills that are vital to the successful creation of any game, animation or visual effects sequence. All employers in every sector are looking for learners who can communicate, work well in a team and have good computation thinking.

You will develop technical skills in animation, 3D modelling and the creation of visual effects. You'll learn about production pipelines, process management and the importance of commercial feasibility. Practical experience of using Agile and Scrum as project management techniques are also an important element of the qualification; you will hone your skills as a leader and team player.

On top of these advanced technical and project management skills, you will research an emerging technology or trend and present your findings. You'll work to industry briefs, applying your new skills just as you would use them in the workplace. You'll also develop study skills that will be invaluable if you go on to higher education.

Assessment

You will work in one of our specialist PC studios, each emulating a commercial industry work environment, with a strong focus on practical workshops and project based learning. You will develop your skills and complete industry-based assignment briefs in which you will produce a body of work to contribute to a portfolio of games, animation and VFX work. Over the two years you will work as part of a team on project briefs designed to develop team working, communication and critical thinking skills. Maths and coding are embedded into Games Development, Animation and VFX contexts. This is vocational education supported by industry and delivered by elite colleges, selected by an industry panel with an excellent track record of academic achievement and working collaboratively in partnership with industry.

The course is assessed through a series of assignments including portfolio work, development blogs, written reports and programming assessments. You will need to have good time management skills and be able to work to targets and deadlines.

Details

What are the key things you'll learn?

As well as the delivery of relevant and up to date course content, written by industry to replicate today's real-world work environment, you will have unprecedented access to industry mentors and industry-designed live briefs; set and assessed by a group of leading companies from the sectors being studied.

Over two years, students will build specialist portfolios relevant to industry needs and as preparation for either working in these sectors or as a progression to higher education or higher apprenticeships.

Key Units

Year One

  •  The Games, Animation & VFX Industries
  •  Analytical Maths and Programming Skills
  •  Art Fundamentals for the Game, Animation and VFX Industries
  •  Fundamental Animation Skills for the Game, Animation and VFX Industries
  •  VFX Fundamentals for the Game, Animation and VFX Industries
  •  3D Tools & Principles
  •  Core Principles of Game Design

Year Two

  •  Images & Sounds for Imagined Worlds
  •  Story Playboarding
  •  Production Management for the Game, Animation and VFX Industries
  •  Business & Common Working Practice in the Game, Animation and VFX Industries
  •  Emerging Technologies and Trends in the Game, Animation and VFX Industries
  •  Creative & Technical 3D Modelling

How will it be delivered?

This course is classroom taught and you will have opportunities to develop your creative skills through instructor led workshops. Over the two years, you will work in teams on project briefs and game jams designed to develop team working, communication and critical thinking skills. Programming is a fundamental aspect of the course, and maths plays a significant role in developing games, animation and VFX outcomes.

Entry requirements

5 GCSEs at grade 4 or above including English Language. 

You'll also need strong IT skills, self-motivation and a passion for Computer Games, Animation and VFX.


Your next steps...

Where can it lead?

This course is nationally recognised within industry and commerce. Successful candidates can expect to find employment opportunities in software development, computer animation and visual effects industries. Examples of potential career progression opportunities are 2D games artist, concept artist, graphic designer, technical artist, games designer, games animator, environment artist, level designer, games producer, user interface designer and sound designer. This qualification could also form part of the basis for application to a Higher Education course (degree, foundation degree, HNC/HND) in a video-games related discipline.

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