Sports: Esports, Enterprise and Entrepreneurship Level 3 Full-time (FSPT)

Leisure, Travel and Tourism

Leisure, Travel and Tourism
Leisure, Travel and Tourism
We are only accepting one application per candidate.

What will you be working towards?

Code BC412
Qualification Type National Extended Diploma (BTEC)
Qualification Level Level 3
Course type Full Time

Overview

Esports (electronic sports) is competitive video gaming. Tournaments usually consist of amateur or professional gamers competing against one another.

A two year full-time course providing an in-depth study of the sector, supporting progression to Higher Education and employment in key areas of the industry such as: Business and Enterprise, Finance, Marketing, Entrepreneurship, Health and Wellbeing, Coaching, Analysis, Leadership, Events Management, Shoutcasting, Video Production, Live-Streamed Broadcasting, Performance Psychology and Nutrition for Esports players, along with an understanding and appreciation of the positive benefits of Esports. These include the development of teamwork, communication, leadership skills, confidence building, decision making, reaction times, reading comprehension skills, cyber skills, dexterity and concentration.

We are excited to be able to offer Scholarships for students in 2020 who meet the Esports Performance eligibility criteria, speak to a Tutor for further details.

We have excellent facilities that are tailored to the development of Esport, Enterprise and Entrepreneurship including a dedicated Esports Arena along with a state-of-the-art classroom environment that provides a unique experience for you to truly get a feel for business expectations within the industry. There is also the opportunity to be involved in our Esports Academy which competes in the British Esports Association Championships.

Details

You will study seven units in Year 1 and eight units in Year 2 from the following:

  • Esports Industry Knowledge
  • Esports Tournament Organisation
  • Enterprise and Entrepreneurship
  • Esports Skills, Strategy and Analysis
  • Health, Wellbeing and Fitness for Esports Players
  • Esports Events
  • Live-Streamed Broadcasting
  • Producing an Esports Brand
  • Shoutcasting
  • Esports Coaching
  • Psychology for Esports Performance
  • Nutrition for Esports Performance
  • Ethical and Current Issues in Esports
  • Launching your Esports Enterprise
  • Business Applications of Esports in Social Media
  • Corporate Social Responsibility in Sport
  • Sports and Esports Law and Legislation
  • Customer Immersion Experiences
  • Video Production
  • Games Design



Sky Sports Article

https://www.skysports.com/more-sports/esports/news/34214/11980285/british-esports-association-partners-with-pearson-to-offer-world8217s-first-btec-qualification-in-esports


How will it be delivered?

Assessment will occur continually throughout the programme. You will have unit assignments to complete and will be assessed on your practical ability and application of theory. You will also have time-constrained assessments and written assignments as well as oral presentations, professional discussions and group work. Each individual unit and the full award are graded at Pass, Merit or Distinction.

Entry requirements

  • A keen interest and willingness to be involved in the Esports, Enterprise and Entrepreneurship industries
  • 5 GCSEs at grade 4 or above including English and Maths or Level 2 Esports plus GCSE English at grade 3 or above
  • You will be required to undertake a Disclosure and Barring Services check along with Initial Assessments in Literacy and Numeracy

Your next steps...

On completion of this programme, you could apply for Higher Education or foundation degrees within the Esport, Sport, Business and Leisure industries. Alternatively, students will have gained a range of skills throughout the programme that are recognised by employers and may wish to pursue immediate careers with employers or apprenticeship providers.