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Computer Science

King Edward VII School

Glossop Road, Sheffield, South Yorkshire, S10 2PW

GCE A/AS Level or Equivalent
Level 3

Available start dates

Available start dates

Tuesday, 01 September 2026
King Edward
2 Year(s)
Full time
Daytime/working hours

Course Summary

The qualification encourages candidates to develop their knowledge and understanding of computer systems, the principles of computing (including programming) and how these are applied to the solution of problems. Additionally, the specification encourages candidates to gain an understanding of systematic methods – such as the use of algorithms and test strategies, the maintenance of computer systems, and the skills associated with documenting solutions – and encourages candidates to further develop skills associated with applying this knowledge and understanding to producing computer-based solutions to real problems.


Course Details

Unit 01 – Areas of Study

The characteristics of contemporary computer systems:
Input, output, process and the components of a computer system
Software and software development:
Types of software and the methodologies used to develop them

Exchanging data:
How data is exchanged between different systems

Data types, data structures and algorithms
How data is represented and stored in different
structures and the use of different algorithms

Legal, moral, cultural and ethical issues
Laws surrounding the use and ethical issues
that can arise from the use of computers

Unit 02 – Areas of Study

Elements of computational thinking
What is meant by computational thinking; abstractly, logically, procedurally and concurrently

Problem solving and programming
How computers are used to solve problems and programs can be written to solve them

Algorithms
The use of algorithms to describe problems and standard algorithms

Unit 03 – Programming Project
Candidates select their own user-driven problem of an appropriate size and complexity to solve. This will enable them to demonstrate the skills and knowledge necessary to meet the Assessment Objectives. Analysis of the problem. Design of the solution. Implementation of the solution. Testing and Evaluation of the solution. The project will be completed using an iterative (Agile) process to mimic as close as possible real life problems and solutions.

How will it be delivered and assessed?

A’ Level - Unit 01: Computer Systems – Externally Assessed – 40%

A’ Level - Unit 02: Algorithms and Programming – Externally Assessed – 40%

A’ Level - Unit 03: Programming Project – Internally Assessed (Coursework) – 20%


Entry requirements

Grade 5 in Maths. Grade 5 in Computing, Physics and/or Electronics 5 if previously studied.

TO ENSURE YOUR SUBJECT CHOICES FIT INTO THE TIMETABLE PLEASE SEE OUR BLOCKING TIMETABLE BY CLICKING ON THE LINK BELOW TO GO TO OUR WEBSITE. SUBJECTS SHOULD BE CHOSEN IN DIFFERENT BLOCKS TO AVOID CLASHES.

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